Some of the shots I worked on in “Disney’s A Christmas Carol”
This is a screen capture of the scene wherein the Ghost of Christmas Past and Scrooge are flying under London Bridge. The bridge was UV textured and painted by myself and integrated into a 3D model of the bridge. It was then gathered into the main scene and rendered with snow flakes and other fx animation. A very beautiful continuous shot as many of the fly-over sequences were.
I painted many of the buildings and sky cycloramas in the film. Assets were a big part of this film. Upon close inspection of the buildings, you can see that they are in fact repeated as were many of the textures. They were randomly scattered around, blended and lit so that our senses fill in the blanks, giving it the impression of reality.
These are some of the textures I made for the digital environments in “Disney’s A Christmas Carol”. The goal was to give the environments a look and feel that was photo-realistic but with a stylized touch as the film was neither live-action nor traditional animation, but rather motion-capture.
View more on how the textures and matte paintings were incorporated into the final shot
The matte paintings were also to match the concept art provided by the art department and production designer Doug Chiang. In this case, it was a beautiful rendering of Ebenezer Scrooge’s childhood schoolhouse by concept artist Aaron Becker.
- Scrooge’s Schoolhouse – concept art by Aaron Becker.
There were many matte painters, including myself who worked on this fly-over shot of the Ghost of Christmas Past’s revelation to Scrooge. I painted cg textures for the buildings and the sky cyclorama.
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